What is Gamification?

This guest post was contributed by the NICSA Technology and Innovation committee.

Intermediary OversightA simple definition of Gamification is “the use of games, particularly electronic games, for instructional purposes”.  Candy Crush, Angry Birds and QuizUp are proof of how entertaining (and addictive) electronic games can be. Leveraging the gaming principles in these electronic games, like rewards, competition, levels, and multimedia can make learning more effective by making it entertaining. 

These gaming techniques and approaches are making their way into the corporate world.  Today, businesses are finding new ways to use these techniques to motivate employee performance, drive business results, and generate a competitive advantage.

Here are a few examples of where Gamification can be used:

  • Compliance:  Annual testing and training can be boring.  Could a game help maintain the focus on an important subject?
  • Development:  Utilizing games that can be modified by developers to teach them new coding techniques
  • General Training:  Use Gamification to reinforce concepts learned in the classroom or to assess rote learning
  • Recruitment:  Human Resources managers are using gaming techniques as a way to recruit, motivate and develop new employees for their organizations.

While gamification is a powerful educational tool, the whole concept has some hype and misinformation attached to it. In this Forbes article, Gamification Myths Debunked: How to Sidestep Failure and Boost Employee Learning, illustrates the steps involved to integrate gamification into your strategic learning plans.

How are you using Gamification in your organization?

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